AI Insights · Timothy · January 2022
Top 5 Stickman Games Performance in Venezuela Q4 2021
Discover the performance trends of the top 5 Stickman games in Venezuela during Q4 2021, with insights on downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of top Stickman games in Venezuela. Here’s a breakdown of how each game fared in terms of weekly downloads, revenue, and active users.
Stick Rope Hero Superhero Game by Game Kraft Studios experienced a moderate increase in weekly downloads, peaking at 127 in mid-November. Weekly active users also saw a steady climb, from 155 at the end of September to 245 in early November. Revenue showed a brief spike, reaching around $23 in mid-November.
The Archers 2: Stickman Game from BYV had a notable dip in weekly downloads, from over 1.1K at the start of October to just 207 at the beginning of November. However, downloads rebounded towards the end of December, reaching 454. Active users mirrored this trend, dropping from 3.9K to 1.8K by early November, before recovering to around 2K by the end of December. Revenue remained minimal, with occasional spikes to $1.
Stickman Warriors by SkySoft Studio showed a general decline in weekly downloads from over 7.4K at the end of September to about 3.3K by late November, before surging to more than 6K in the final week of December. Active users followed a similar pattern, decreasing from 35.8K to around 20.7K by the end of November, then increasing to 28.4K by late December. Revenue saw minimal fluctuation, peaking at $1 in mid-November and late December.
Stick Party 234 MiniGames by PlayMax Game Studio enjoyed consistent growth in weekly downloads, starting at around 7.2K at the end of September and reaching over 15.3K by the end of December. Active users also saw an upward trend, growing from 73K to over 112K throughout the quarter. Revenue data was not available for this title.
Draw a Stickman: EPIC 2 from Hitcents had a steady increase in weekly downloads, from 194 at the end of September to 442 by the end of December. Active users also rose, starting at 587 and reaching 896 by late December. Revenue remained negligible throughout the quarter.
These insights were derived from data provided by Sensor Tower. For more detailed analytics, visit Sensor Tower.